Supported games | Console | Region |
---|---|---|
Kingdom Hearts I | PS2/PS3/PS4/PC | All |
Kingdom Hearts Re: CoM | PS2/PS4/PC | All |
Kingdom Hearts II | PS2/PS3/PS4/PC | US/EU/FM |
Kingdom Hearts: Birth By Sleep | PSP/PS3/PS4/PC | FM |
Kingdom Hearts: Dream Drop Distance | 3DS/PC | All |
Kingdom Hearts 0.2 | PS4 | All |
Kingdom Hearts III | PS4 only | All |
Final Fantasy VII Remake | PS4 only | All |
Persona 5, Persona 5 Royal | PS3/PS4 | US/EU |
*
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*download count does not include download from Microsoft Store.
Donations
My GitHub is open to a sponsor program. If you feel that the editor helped you in some way or you would like to support it, you can consider to donate me.
User guide
You need to decrypt your save before opening it with Kingdom Save Editor. Please refer to this guide to know how to decrypt your save.
Contribution
Contribute to make it better
This software is free and open-source, and every contribution is more than welcome!
If you want to add missing names, improve it or add new offsets, just clone the repository, do your change, test if it does work and create a pull request: we will review your change (no needs to be scared here) and we will merge it to this repo! Do not be shy on contribute, even for the smallest thing 😃
Build guide
The project is structured into libraries and GUI. Libraries are written in .Net Core and they are cross-platform (eg. Linux and MacOS are supported). Although, the GUI is heavily depentant from Windows and you need Visual Studio 2019 or later.
When you clone this repository, remember to launch the script setup.bat
if you are on Windows or setup.sh
if you are on Linux, to set-up the minimum requirements to build the project.
The script pack.bat
uses WinRAR’s self-extracting archive to create a single executable file ready to be distributed.
Special thanks
- Rikux3 for the incredible support of Kingdom Hearts 1 and Birth By Sleep Final Mix, the PC release of Kingdom Hearts games, the CBS PSU and PSV support
- Keytotruth for additional coding and offset findings for Kingdom Hearts III
- Delta-47 for the incredible support of Dream Drop Distance for 3DS, PS4 and PC and the European/Japanese support for Kingdom Hearts 1
- Skiller for the multiple offsets and values for Persona 5 / Royal and the tips for fix a Kingdom Hearts III checksum and decrypt the 1.5+2.5 ReMIX PC encrypted header
- Troopah to provide the icons used in the very first version of the editor
- Sonicshadowsilver2 for the early findings of story flags and records offsets for Kingdom Hearts III
- 13th Vessel to have found the complete story flags list for Kingdom Hearts III
- TALESIOFIFREAK for the ability list and DLC inventory for Kingdom Hearts III
- Silvercam for the list of gummiship inventory items for Kingdom Hearts III
- Luseu to have provided the majority of Final Fantasy VII Remake offsets
- All the sponsors / donators who contributed so far
License
The code itself, the interface and the codes inside it are protected by GPL 3.0 license, unless specified differently in the root of a specific folder. In short, that means that for every change you made or code that you take from here, you need to make it open source somewhere, adding the original copyright statement and specify where the original code has been taken.
If you have more doubts about the GPL license, have a read to the following links:
Privacy
The application will have full access to the file you will open by using “FileOpen” in order to be able to modify your save game data and it will send the version of the save editor to provide customized messages at the home page to suggest what changes you will find in an eventual new version of this tool.
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Few information such as name of the operating system, name of the game you choose to access to and crash reports will be send for diagnostic purpose and to improve the save editing functionalities. By knowing which games are modified the most, I can take knowledge of it and target them to add new editing features. You can also choose to send those reports anonymously. When not anonymous, a cookie will be send which represents a totally random number generated the very first time you open the Save Editor. The code is open source and there is absolute transparency on which information are sent.